The App Store accounts for the largest share of revenue, picking up $1.6 billion, or 52.4% of all player spending, whereas Google Play has generated $1.4 billion in revenue or 47.6%. The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. The game was released globally on March 2, 2016. The United States has driven the majority of player spending in Clash Royale to date, generating $925.4 million, or 30.8 percent of all total revenue. Historical revenue, installs & DAU estimates. Clash Royale reached $1 billion in revenue in less than a year on the market. Clash Royale is a real-time multiplayer game starring the Royales, your favourite Clash characters and much, much more. According to Sensor Tower, the game is the fourth title from Supercell to pass the $1 billion mark, after Clash of Clash, Clash Royale and Hay Day. However, since 2017, Clash Royale has seen a decline in revenue. Learn More Subscribe. Much like World of Warcraft which Pananen and his team were big fans of. The game was released over four … Clash Royale. Collect and upgrade dozens of cards featuring the Clash of Clans troops, spells and defenses you know and love, as well as the Royales: Princes, Knights, Baby Dragons and more. Revenue, download, and daily active user estimates are available for top games. CLASH ROYALE AND ITS PROBLEMs. Clash Royale has surpassed $3 billion in revenue, according to estimates by analytics company Sensor Tower. Clash of Clans amassed $727 million of revenue in 2019 thanks to its newly introduced Battle Pass model. Supercell's Brawl Stars topped $1 billion in 2020, and the company reported before-tax profits of $463 million on revenue of $1.48 billion. 9. Release date: March 2016 Revenue: $3B. CEO and founder of Supercell, Ilkka Paananen wanted to make games that people would play for years. Subscriber Login = Despite being a great game, the truth is that Clash Royale has been declining in both business metrics and player interest for the past few years, recently reaching its lowest historical mark in terms of revenue (as of April 2020). Clash Royale is the variation of Clash of Clans. Developer plan subscribers can access all game data, in all countries. Unsurprisingly, Clash Royale is one of the highest-grossing mobile titles out there, although it does sit behind Clash of Clans – another Supercell game – which has earned around $7 billion, and experienced its best month for revenue ever in December 2019. This was their core focus when the small group of workers started in 2010. That’s a year-on-year growth of 27%, which is the first upswing in revenue … Clash of Clans is a freemium PVP strategy game published by Finnish mobile game development company Supercell. Clash Royale is a freemium real-time strategy video game developed and published by Supercell. Brawl Stars, a freemium mobile game developed and published by Supercell, has surpassed $1 billion in lifetime revenue, largely due to strong in-app purchases in 2020. Published by the Finished mobile game developer Supercell, Clash Royale is a good combination of multiplayer battle, tower defense, and card games.
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